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As covered at the NVIDIA blog, Comic Con 2015 was a great success. People lined up for 2+ hours to try our Heroes Reborn Experience, and came out smiling! ———————- V Squared Labs, known for creating massive visual and interactive experiences, used the FlameWorks technology that’s part of our NVIDIA GameWorks special effects library to help create the experience. Fans filed through two side-by-side portals into the “Renautas Corporation Evolved Human Research Facility” found in NBC’s “Heroes.”
This NVIDIAN was one of thousands who poured into V Squared's "Heroes Reborn" experience at Comic Con.
This NVIDIAN was one of thousands who poured into V Squared Labs’ “Heroes Reborn” experience at Comic-Con.
Two NVIDIANs, Jason and Janine, were among the thousands of fans scanned by a Microsoft Kinect to reveal their image on the screen, where they were bestowed with the special power of pyro-kinesis. They were then put through a series of exercises where they could look at a screen to see their hands appear with flames, which they could hurl at targets. Once our colleagues completed basic training, they were among the fans who used their pyro-kinetic ability to battle the city’s “Evolved Human Database.” It’s an experience that includes icy Cryo blasts and massive floor vibrations, and is powered by a pair of PCs running our GeForce GTX TITAN graphics cards. – See more at: http://blogs.nvidia.com/blog/2015/07/10/comic-con/#sthash.8Zl6AcTC.dpuf
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During my stint as V Squared Labs’ chief creative technologist, I worked on some pretty out-there projects. One of the most ambitious was an outdoor autonomous drone based light show for the opening gala of a Bahamian mega resort. We designed and built 35 drone performers to fly in complex animated formations to music, display an LED light show with thousands of addressable pixels, fire lasers, interact with ground-based lighting, and even launch fireworks. Sadly the final performance never came to fruition, but our drone show lives on as a fun case-study video!  
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Here’s a mini gallery from LightBeast’s upcoming release of WAKE, a digitally mediated reactive dance performance. I’ll put together a proper gallery soon, but in the mean time I wanted to put up some of my favorite shots from the Wake shoot and tech-prep. Lizette put together a team of some of the most talented and photogenic people I’ve ever worked with. Together we made really incredible images! I hope these keep you smiling while we finish the final video and photo gallery:  
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Whorl is an interactive installation built by Damon Seeley, Eitan Mendelowitz, and David Glicksman, with the generous support of the REMAP lab at UCLA. Built in Touch Designer and Python, Whorl is a demonstration of OpenPTrack, a scalable open source tracking system for media artists. Whorl is also a demonstration of what these three longtime collaborators do for fun. Most importantly, Whorl is a delightful experience! ————————– Damon Seeley @dselected Damon is a designer and technologist whose goal is to positively affect the way people feel about the world, ideas and each other. Damon co-founded Electroland in 2002 as a vehicle for his interests in interactivity in public spaces. Since then he has created groundbreaking interactive public artworks, art installations and exhibits for large public and private clients. David Glicksman @bfarnn David is an animator, visual effects artist and creative technologist. With more than a decade of experience combining art, technology, and storytelling for some of the world’s largest brands, he has dedicated his career to turning real places into imaginary ones. http://www.AppliedEsoterics.com Eitan Mendelowitz @redfood Eitan in an artist and computer scientist. In his artwork, he explores the cultural implications inherent in of the algorithmic creation of meaning and exposes the wonder inherent in the generation of knowledge. Eitan’s work has been shown internationally at venues including SIGGRAPH, ArtFutura, ArsElectronica, and the Beall Center. Eitan is an Assistant Professor of Computing and the Arts at Smith College. Eitan holds a PhD (2010) in computer science and a MFA (2002) in design | media arts. ————————– http://www.OpenPTrack.org http://remap.ucla.edu
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Remember all of those Disney on Ice shows, touring arenas and civic centers with elaborate staging and expensive concessions? Well, now that it’s the future, those elaborate sets are all done with video projection! Because of my experience with the d3 show control platform, and with weird formats and projections in general, I was tapped by The Ant Farm to make graphics and handle problem solving for Marvel Universe Live. The results were pretty damn cool:
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Through some strange twist of NDA loophole magic I’ve been cleared to release this clip from an upcoming Nat Geo channel documentary. I was asked to imagine what a second (third? fourth?) ice age would do to the Golden Gate Bridge.  I only had two weeks worth of evenings and weekends available, but these days that’s all it takes to destroy a monument! Cinema 4D, After Effects, and a quick trip to 3DS Max and back for a good fracturing sim. [jwplayer mediaid=”430″ width=”960″ height=”540″]
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Once upon a time, I locked myself in a dark and windowless room, Thirteen hours a day, Six days a week, For nearly year, With nearly a hundred Of the slobbiest, stinkiest, Most talented people I’ve ever met. When we emerged, blinking into the sunlight, we had produced two and a half minutes of badass special effects!  I was part of the small team responsible for all of the physics simulations – crumbling buildings, rupturing streets, shaking trees, fire, smoke, snapping power lines, you name it.  It was some of the most challenging work of my career and I’m glad to have done it. [jwplayer mediaid=”544″] Before/After video courtesy of Marc Dominic Rienzo
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