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As covered at the NVIDIA blog, Comic Con 2015 was a great success. People lined up for 2+ hours to try our Heroes Reborn Experience, and came out smiling! ———————- V Squared Labs, known for creating massive visual and interactive experiences, used the FlameWorks technology that’s part of our NVIDIA GameWorks special effects library to help create the experience. Fans filed through two side-by-side portals into the “Renautas Corporation Evolved Human Research Facility” found in NBC’s “Heroes.”
This NVIDIAN was one of thousands who poured into V Squared's "Heroes Reborn" experience at Comic Con.
This NVIDIAN was one of thousands who poured into V Squared Labs’ “Heroes Reborn” experience at Comic-Con.
Two NVIDIANs, Jason and Janine, were among the thousands of fans scanned by a Microsoft Kinect to reveal their image on the screen, where they were bestowed with the special power of pyro-kinesis. They were then put through a series of exercises where they could look at a screen to see their hands appear with flames, which they could hurl at targets. Once our colleagues completed basic training, they were among the fans who used their pyro-kinetic ability to battle the city’s “Evolved Human Database.” It’s an experience that includes icy Cryo blasts and massive floor vibrations, and is powered by a pair of PCs running our GeForce GTX TITAN graphics cards. – See more at:

During my stint as V Squared Labs’ chief creative technologist, I worked on some pretty out-there projects. One of the most ambitious was an outdoor autonomous drone based light show for the opening gala of a Bahamian mega resort. We designed and built 35 drone performers to fly in complex animated formations to music, display an LED light show with thousands of addressable pixels, fire lasers, interact with ground-based lighting, and even launch fireworks. Sadly the final performance never came to fruition, but our drone show lives on as a fun case-study video!  

UPDATE: WAKE was picked up by The Creator’s Project! ———— A live video installation, made using TouchDesigner. All of the graphics were generated in real-time, based on the talented models’ dancing. More information and a photo gallery at CREDITS: Creators: Moses Journey & David Glicksman Cinematographer: Cindy “Mimi” Phan Producer: Lizet Lopez Assoc. Producer: Javier Lopez Model/Makeup: Liz Gideon Model: Emma Gregg Model: Renée Gunter Camera Asst.: Shauna Brown Camera Asst.: Magali Lozano Gaffer: Paul Cannon Studio Owner: Marco Campobasso Costume Design: Edna Vogel Dressmaker: Dinora Ibanez Music and Sound Design: Calvin Markus